Post by Killer_DM on Jun 6, 2016 19:39:10 GMT -6
SASKIA/RONNY
M4/D5, N, 1/2E, AC:5 ARMOR SPELL 12 HP, THAC0 18, #ATT 1,
HP: 16/16 60' INFRA, 12 MV
RCT ADJ. +0
SPEAR +1, +1/+1, 1D6+1/1D8+1, SPD 5, THAC0 17
SLING, 12 STONES, 1D4/1D4, SPD 6, THAC0 18
Wizard Spells Memorized (3/2)
1st - Alarm, Mount, Comprehend Languages
2nd - Flaming Sphere, Improved Phantasmal Force
Druid Spells Prayed For 5/5/1
1st - Create Water, Cure Light Wounds x 3, Detect Magic
2nd - Augury, Find Traps, Speak With Animals, Slow Poison, Cure Moderate Wounds
3rd - Dispel Magic
ARRISTUUN/SCOTT
R5, NG, 1/2E, AC:4, THAC0 16, #ATT 1,
HP: 35/35 60' INFRA, 12 MV
RCT ADJ. +0
TRIDENT +2, +2/+3, 1D6+3/3D4+3 SPD 5, THAC0 16
SLING, +0/+1, 9 BULLETS, 1D4+2/1D6+2 SPD 6, THAC0 18
BITHAUTOR/TONY
B6 BLADE KIT, NG, H, AC:4 THAC0 18, ATT SPECIAL
HP: 16/16 NO INFRA, 12 MV
RCT ADJ. +1
SCIMITAR OF SPEED +1, +1/+1, ALWAYS ATTACK 1ST, 1D8+1/1D8+1 SPD SPECIAL, THAC0 17, ATT 2/1
SILVER DAGGER +1, IF 2 WEAPON, -1/+1, 1D4+1/1D3+1, SPD 1, THAC0 17, ATT 1/1
Climb Walls : 95% Detect Noise : 35% Pick Pockets : 55% Read Languages : 0%
1st (3) - Jump, Feather Fall, Color Spray
2nd (2) - Mirror Image, Improved Phantasmal Force
THORSAN/MARK
F6 BATTLERAGER KIT, NG, D, AC:2, THAC0 16, ATT 1/1
HP: 62/62 60'INFRA, 6 MV
RCT ADJ. +0
BATTLE AXE +1 (SP), +4/+8, 1D8+8/1D8+8, SPD 6, THAC0 12, ATT 3/2
WARHAMMER X4, (SP), +3/+7, 1D4+8/1D4+7, SPD 4, THAC0 13, ATT 3/2
*RAGE, 5 ROUNDS LEAD TIME FROM INTENTION* +1 to attack, +3 to damage, +10 hp, and -1 bonus to his AC
TALIESIN/BRYANT
B6, NG, H, AC:3 THAC0 18, ATT 1/1
HP: 26/26 NO INFRA, 12 MV
RCT ADJ. +1
LONGSWORD +1/+3 VS SHAPECHANGERS & LYCANTHROPES, +1/+1, 1D8+1/1D12+1, SPD 3, THAC0 17
COMPOSITE SHORTBOW, 10 SHEAF ARROWS +1, +2/+1, 1D8+1/1D8+1, SPD 6, THAC0 15, ATT 2/1
Climb Walls: 50% Detect Noise: 20% Pickpockets: 10% Read Languages: 5%
1st (3): Charm Person, Enlarge, Burning Hands
2nd (2): Invisibility, Improved Phantasmal Force
ALFBURN/JEREMY
F4/M4, CG, 1/2E, AC:0 THAC0 17, ATT 1/1
HP: 20/20, 60' INFRA, 12 MV
RCT ADJ. +1
COMPOSITE SHORTBOW +2 (SP), 8 SHEAF ARROWS +1, +4/+3, 1D8+3/1D8+3, SPD 3, THAC0 13, ATT 2/1, *FIRE 1ST SP IF READIED* *IF POINT BLANK +2 HIT*
12 SHEAF ARROWS
1st - Shield, Magic Missile, Wall of Fog
2nd - Stinking Cloud, Levitate
GALATEA/NPC
F4/M4 CG, E, AC:2, THAC0 17, ATT 1/1
HP:20/20 60' INFRA 60', 12 MV
RCT ADJ. +0 STR +1/+3
Longsword +1, flame tongue, +2 vs. regenerating creatures, +3 vs. cold-using inflammable, or avian creatures, +4 vs. undead (SP), +4/+6, 1D8+6/1D12+6, SPD 3, THAC0 13, ATT 2/3
Composite Longbow (SP), 10 Sheaf Arrows +1, +2/+1, 1D8+1/1D8+1, SPD 7, THAC0 15, ATT 2/1, *FIRE 1ST SP IF READIED* *IF POINT BLANK +2 HIT*
1st - Magic Missile x2, Protection from Evil
2nd - Darkness 15' Radius, Ray of Enfeeblement
ZACKLUN/SEAN
T5, NG, PIXIE, AC:3 HUMAN SHAPE/1 PIXIE/-3 PIXIE & INVISIBLE, THAC0 18, ATT 1/1
HP:24/24, NO INFRA, 6 MV OR 12 FLY (CLASS B)
RCT ADJ. +3
DAGGER +1, +1/+1, 1D4+1/1D3+1, SPD 1, THAC0 17, ATT 1/1
PIXIE SWORD, +0/+0, 1D4/1D3, SPD 4, THAC0 18, ATT 1/1
PIXIE BOW, 22 War Arrows, +7/+0, 1D4+1/1D4+1, SPD 4, 2/1
6 Sleep Arrows, +7/+0, SPECIAL, NO DAMAGE, SEE BELOW, SPD 4, ATT 2/1
Pixies using these have a +4 bonus to their attack rolls. Pixie arrows: War arrows inflict damage. Sleep arrows render subjects comatose for 1d6 hours,
if they fail their saving throw vs. spell.
PP: 70% OL: 80% FR: 65% MS: 35% HS: 25% DN: 45% CW: 70% RL: 15%
Backstab: x3
BAAL/KEVIN
D6, TN, H, AC:4, THAC0 18, ATT 1/1
HP:48/48, NO INFRA, 12 MV
RCT ADJ. +2
SPEAR +2, +2/+2, 1D6+2/1D8+2, SPD 4, THAC0 16, ATT 1/1
Spells
1st (5), 2nd (5), 3rd (3)
Create Water, Cure Light Wounds x2, Endure Heat, Charm Person
Find Traps x2, Barkskin, Produce Flame x2
Summon Insects x2, Continual Light
OSRIC/TRISTAN
C5, N, D, AC:0, THAC0 18 , ATT 1/1
HP:30/30, INFRA 60', 6 MV
RCT ADJ. +0
MORNINGSTAR +1 +1/+1, 2D4+1/1D6+2, SPD 6, THAC0 17, ATT 1/1
SLING 12 BULLETS
SPELLS 5/4/1
1st:
a. Cure light wounds.
b. Sanctuary.
c. Protection from evil.
d. Create water.
e. Light.
2nd:
a. Charm Person.
b. Heat Metal.
c. Spiritual Hammer.
e. Chant.
3rd:
Fortify.
M4/D5, N, 1/2E, AC:5 ARMOR SPELL 12 HP, THAC0 18, #ATT 1,
HP: 16/16 60' INFRA, 12 MV
RCT ADJ. +0
SPEAR +1, +1/+1, 1D6+1/1D8+1, SPD 5, THAC0 17
SLING, 12 STONES, 1D4/1D4, SPD 6, THAC0 18
Wizard Spells Memorized (3/2)
1st - Alarm, Mount, Comprehend Languages
2nd - Flaming Sphere, Improved Phantasmal Force
Druid Spells Prayed For 5/5/1
1st - Create Water, Cure Light Wounds x 3, Detect Magic
2nd - Augury, Find Traps, Speak With Animals, Slow Poison, Cure Moderate Wounds
3rd - Dispel Magic
ARRISTUUN/SCOTT
R5, NG, 1/2E, AC:4, THAC0 16, #ATT 1,
HP: 35/35 60' INFRA, 12 MV
RCT ADJ. +0
TRIDENT +2, +2/+3, 1D6+3/3D4+3 SPD 5, THAC0 16
SLING, +0/+1, 9 BULLETS, 1D4+2/1D6+2 SPD 6, THAC0 18
BITHAUTOR/TONY
B6 BLADE KIT, NG, H, AC:4 THAC0 18, ATT SPECIAL
HP: 16/16 NO INFRA, 12 MV
RCT ADJ. +1
SCIMITAR OF SPEED +1, +1/+1, ALWAYS ATTACK 1ST, 1D8+1/1D8+1 SPD SPECIAL, THAC0 17, ATT 2/1
SILVER DAGGER +1, IF 2 WEAPON, -1/+1, 1D4+1/1D3+1, SPD 1, THAC0 17, ATT 1/1
Climb Walls : 95% Detect Noise : 35% Pick Pockets : 55% Read Languages : 0%
1st (3) - Jump, Feather Fall, Color Spray
2nd (2) - Mirror Image, Improved Phantasmal Force
THORSAN/MARK
F6 BATTLERAGER KIT, NG, D, AC:2, THAC0 16, ATT 1/1
HP: 62/62 60'INFRA, 6 MV
RCT ADJ. +0
BATTLE AXE +1 (SP), +4/+8, 1D8+8/1D8+8, SPD 6, THAC0 12, ATT 3/2
WARHAMMER X4, (SP), +3/+7, 1D4+8/1D4+7, SPD 4, THAC0 13, ATT 3/2
*RAGE, 5 ROUNDS LEAD TIME FROM INTENTION* +1 to attack, +3 to damage, +10 hp, and -1 bonus to his AC
TALIESIN/BRYANT
B6, NG, H, AC:3 THAC0 18, ATT 1/1
HP: 26/26 NO INFRA, 12 MV
RCT ADJ. +1
LONGSWORD +1/+3 VS SHAPECHANGERS & LYCANTHROPES, +1/+1, 1D8+1/1D12+1, SPD 3, THAC0 17
COMPOSITE SHORTBOW, 10 SHEAF ARROWS +1, +2/+1, 1D8+1/1D8+1, SPD 6, THAC0 15, ATT 2/1
Climb Walls: 50% Detect Noise: 20% Pickpockets: 10% Read Languages: 5%
1st (3): Charm Person, Enlarge, Burning Hands
2nd (2): Invisibility, Improved Phantasmal Force
ALFBURN/JEREMY
F4/M4, CG, 1/2E, AC:0 THAC0 17, ATT 1/1
HP: 20/20, 60' INFRA, 12 MV
RCT ADJ. +1
COMPOSITE SHORTBOW +2 (SP), 8 SHEAF ARROWS +1, +4/+3, 1D8+3/1D8+3, SPD 3, THAC0 13, ATT 2/1, *FIRE 1ST SP IF READIED* *IF POINT BLANK +2 HIT*
12 SHEAF ARROWS
1st - Shield, Magic Missile, Wall of Fog
2nd - Stinking Cloud, Levitate
GALATEA/NPC
F4/M4 CG, E, AC:2, THAC0 17, ATT 1/1
HP:20/20 60' INFRA 60', 12 MV
RCT ADJ. +0 STR +1/+3
Longsword +1, flame tongue, +2 vs. regenerating creatures, +3 vs. cold-using inflammable, or avian creatures, +4 vs. undead (SP), +4/+6, 1D8+6/1D12+6, SPD 3, THAC0 13, ATT 2/3
Composite Longbow (SP), 10 Sheaf Arrows +1, +2/+1, 1D8+1/1D8+1, SPD 7, THAC0 15, ATT 2/1, *FIRE 1ST SP IF READIED* *IF POINT BLANK +2 HIT*
1st - Magic Missile x2, Protection from Evil
2nd - Darkness 15' Radius, Ray of Enfeeblement
ZACKLUN/SEAN
T5, NG, PIXIE, AC:3 HUMAN SHAPE/1 PIXIE/-3 PIXIE & INVISIBLE, THAC0 18, ATT 1/1
HP:24/24, NO INFRA, 6 MV OR 12 FLY (CLASS B)
RCT ADJ. +3
DAGGER +1, +1/+1, 1D4+1/1D3+1, SPD 1, THAC0 17, ATT 1/1
PIXIE SWORD, +0/+0, 1D4/1D3, SPD 4, THAC0 18, ATT 1/1
PIXIE BOW, 22 War Arrows, +7/+0, 1D4+1/1D4+1, SPD 4, 2/1
6 Sleep Arrows, +7/+0, SPECIAL, NO DAMAGE, SEE BELOW, SPD 4, ATT 2/1
Pixies using these have a +4 bonus to their attack rolls. Pixie arrows: War arrows inflict damage. Sleep arrows render subjects comatose for 1d6 hours,
if they fail their saving throw vs. spell.
PP: 70% OL: 80% FR: 65% MS: 35% HS: 25% DN: 45% CW: 70% RL: 15%
Backstab: x3
BAAL/KEVIN
D6, TN, H, AC:4, THAC0 18, ATT 1/1
HP:48/48, NO INFRA, 12 MV
RCT ADJ. +2
SPEAR +2, +2/+2, 1D6+2/1D8+2, SPD 4, THAC0 16, ATT 1/1
Spells
1st (5), 2nd (5), 3rd (3)
Create Water, Cure Light Wounds x2, Endure Heat, Charm Person
Find Traps x2, Barkskin, Produce Flame x2
Summon Insects x2, Continual Light
OSRIC/TRISTAN
C5, N, D, AC:0, THAC0 18 , ATT 1/1
HP:30/30, INFRA 60', 6 MV
RCT ADJ. +0
MORNINGSTAR +1 +1/+1, 2D4+1/1D6+2, SPD 6, THAC0 17, ATT 1/1
SLING 12 BULLETS
SPELLS 5/4/1
1st:
a. Cure light wounds.
b. Sanctuary.
c. Protection from evil.
d. Create water.
e. Light.
2nd:
a. Charm Person.
b. Heat Metal.
c. Spiritual Hammer.
e. Chant.
3rd:
Fortify.